![]() There are many features that have enhanced and the one I want to focus on in this blog is the rendering. It looks fantastic and I seeing this has made me excited for the other new features that I might find inside. However, it's just extremely hard to believe that this could be true, particularly when I consider the many other kinds of rendering that you can do on either CPU or GPU, where GPU pulls away with a 10:1 lead if not more.Inventor 2023 has landed and the first thing we noticed is that it comes with a brand new logo. This one I have no expertise on and so I can't really say one way or another if it is true, and if it is, this alone would be enough of a reason for using CPU over GPU I guess, despite the validity of any other point. Being lots faster on the easy scenes is not really important to us. And the biggest, most expensive scenes are the ones where GPUs are only marginally faster. It's only very recently that GPU ray tracing could match the best CPU-based ray tracing code, and even though it has surpassed it, it's not by much, not enough to throw out all the old code and start fresh with buggy fragile code for GPUs. Ray tracing is very incoherent (each ray can go a different direction, intersect different objects, shade different materials, access different textures), and so this access pattern degrades GPU performance very severely. GPUs are great at highly coherent work (doing the same things to lots of data at once). Don't believe the hype, ray tracing with GPUs is not an obvious win over CPU.
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